Torpedoes must be launched from a suitable altitude and speed to avoid being destroyed on impact with the water, as well as considering their speed if aiming a moving target bombs follow a realistic trajectory, with fighters and torpedo bombers including a specific downward-pointing bombing camera designed to be used in level flight. Most planes have some kind of other weapon – bombs, torpedoes or rockets – which generally provide no assistance. Planes usually take off and land from aircraft carriers, though this is rarely necessary for the player to do and the lack of realism makes it fairly easy.Īll planes have machine guns, which permit a small level of auto-aim but require leading moving targets. The focus on naval warfare means that maps often take place on open water, though islands and coasts do occasionally feature. The game can be played in both ‘arcade’ and ‘simulation’ flight models, though neither is very realistic with the main change being only to the control scheme and whether rudder movement is handled automatically. The selection of planes can be armed with forward-pointing and directional machineguns, unguided bombs, dive bombs and torpedoes, though no plane can use all types. The vast majority of multiplayer modes and the singleplayer campaign focus solely on air combat. The game features Japanese and US singleplayer campaigns, and several multiplayer modes. Published a year after the previous title in the franchise, Secret Wars, it contains several significant gameplay changes. Air Conflicts: Pacific Carriers is a semi-realistic flight combat game, focussing on naval battles between the US and Japan during the Second World War.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |